giáo trình ProEngineer Wildfire 5.0 SSDG

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nvlanh50

Thành viên O-H
cac bac pi cho hoi lenh toroidal blend trong pro 5.0 su dung nhu the nao vay. minh dung no de ve banh xe ma khong su dung duoc nhu pr0 3.0. thanhks cac bac truoc nhe
 

hui

Thành viên O-H
cac bac pi cho hoi lenh toroidal blend trong pro 5.0 su dung nhu the nao vay. minh dung no de ve banh xe ma khong su dung duoc nhu pr0 3.0. thanhks cac bac truoc nhe

mình cop phần help cho bạn, nó cũng rõ ràng lắm, chỉ có điều nó dùng cho wifi:
To Create a Toroidal Bend

  1. From the FEAT menu click Create > Solid > Tweak > ToroidalBend, or Insert > Advanced > Toroidal Bend.
  2. The OPTIONS menu appears. Choose Variable, 90, 180, 270, or 360 to indicate the angle of the bend.
  3. Choose One Side or Both Sides to indicate whether to create the feature on one side or both sides of the sketching plane.
  4. Specify whether datum curves should be contracted during bending by choosing one of the following options:
  • CrvBendContract—Datum curves are contracted radially while bent.
  • CrvBendExpand—Datum curves are not contracted radially while bent.
  • CrvFlatContract—Datum curves remain planar and are contracted within the neutral plane.
  • CrvFlatExpand—Datum curves remain planar and are expanded within the neutral plane.
Note: Toroidal bend features created with a Flat option require all curves included in the bend to lie in the neutral plane.
  1. The DEFINE BEND menu appears with the following commands:
  • Add—Select objects to bend.
  • Remove—Cancel the selection of objects from the bend feature.
  1. Choose Add and select solid surfaces, quilts, or datum curves to include in the bend. When you bend datum curves, they are displayed in both the bent fashion and in their original locations.
Note: The included objects must not exceed the boundaries specified by the end planes; otherwise, the toroidal bend may fail.
  1. Choose Done to finish selecting the objects to bend.
  2. Pick a sketching plane and a sketcher reference plane to sketch the sectional bend profile.
  3. Sketch a chain of entities (spline, arc, line, and so on) to define the shape of the cross section of the toroid.
  4. Create a sketcher coordinate system.
  5. Select two parallel planes to bend toward each other at the specified angle. These parallel planes define the radius of the toroid. For a 360-degree bend, these planes meet.
 

missbet

Thành viên O-H
trời ơi
kiếm mĩa mà ko ra giáo trình
chán quá
bác nào có giáo trinh cua pro 5.0 cho e xin với
thank bác
bản trên là của 3.0 không fai của bản 5.0
dù sao cũng thank nhe
 

huynh82

Thành viên O-H


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pass:
http://www.oto-hui.com

thanks so much to share
 

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